A week after its launch, Highguard, the debut title from Wildlight Entertainment, has generated mixed reactions from players, with many expressing disappointment over its gameplay. Initially revealed during The Game Awards, expectations were high for a game that aimed to blend various multiplayer elements. However, the reality of playing the game in a public setting has highlighted significant shortcomings, particularly for solo players.
At its core, Highguard presents itself as a first-person shooter where two teams of three compete to destroy the opposing team’s base. While the concept incorporates aspects reminiscent of popular titles like Rainbow Six Siege and Overwatch, its execution has left much to be desired. The gameplay combines elements of base fortification, hero abilities, and resource gathering, resulting in a disjointed experience marked by awkward pacing.
The initial moments of a match involve players selecting their starting loadout and reinforcing walls at their base to protect bomb sites. Once gameplay begins, players explore a vast map in search of weapons, armor, and “vesper,” a currency used for trading with in-game vendors. The game’s critical item, the Shieldbreaker, spawns at a designated time and is necessary for launching attacks on the enemy base. Unfortunately, these moments of engagement are often preceded by extended periods of inactivity, leaving players with little to do.
During gameplay, the combat can shine, particularly during intense shootouts. Players experience satisfying weapon mechanics that echo the fast-paced action of titles like Apex Legends. Yet, these moments tend to be fleeting. Matches can become stagnant, especially when played solo, as the game is clearly designed for teamwork and coordination. Players report that communicating with friends enhances the experience significantly, making it feel more engaging and collaborative.
The game’s design raises questions about its intended structure. With only two teams of three, the potential for varied strategies and intense competition feels limited. Many players have suggested that increasing the number of teams or expanding team sizes would heighten the excitement and dynamics of gameplay. The current format often results in matches where one team can dominate without much challenge, especially if players are not actively engaging with the game.
Critics have noted that essential features are notably absent. Highguard lacks player statistics, options for reporting misconduct, and does not currently support ranked matches. Although some graphical and accessibility features have since been added, many players feel the game launched in a rushed state, lacking the polish expected from a new title.
As players continue to explore Highguard, the consensus remains that the game feels unfinished and unengaging for solo play. The lack of a cohesive experience, combined with an expansive map that often feels empty, detracts from the overall enjoyment. With competitors delivering more refined experiences, Highguard’s ambitious approach struggles to find its place in the crowded multiplayer shooter market.
Highguard is currently available on PlayStation 5, Xbox Series X, and Windows PC. As players navigate the challenges of this new title, it remains to be seen whether Wildlight Entertainment will address the feedback and improve the game in future updates.
